Updates

What’s new

Latest19 Aug 2026

Take back a wrong step

One mis-tap used to cost you the whole road. Undo now takes back your last step.

Use the Undo button, tap the tile you came from, or press Backspace.

It is a shield against a wrong tap, not a rewind. You get one take-back, and earn another with every step forward.

A run that has ended stays ended. Undo cannot reopen a dead end or a finished road.

Also: arrow keys and W, A, S, D have always moved you a tile. How to Play now says so.

12 Aug 2026

GoldRoad v2: a fresh start

GoldRoad is starting over. Road numbering restarts, so today’s road is a new #1.

There are no more accounts, sign-in, or notifications. Your history and streaks now live only in this browser, on this device.

Old streaks and saved progress could not be carried across from the old server-side history, so they are gone.

Added GoldRoad to your Home Screen before this? Remove it and add it again to refresh the icon. The app works either way.

If you played the original GoldRoad, thank you for walking the old roads with me.

About

A daily road, walked one tile at a time

GoldRoad is a daily route puzzle. Every day brings one road with two puzzles on it: Classic, the main daily challenge, and Expedition, which unlocks once you solve Classic.

Build a path from your footprints to the finish flag without retracing your steps. A puzzle is solved only when you reach the finish with your score exactly on the target: not more, not less.

Solve on your first try and you earn gold. Second try is silver, third is bronze. Keep trying past that and it still counts as solved, just without a medal. Hints are always available if you get stuck; they guide you back onto the road home without any penalty.

Privacy

Plain language, no fine print

  • Your personal history (streaks, medals, and past roads) lives only on your device, in your browser’s local storage. Nothing that identifies you ever leaves it.
  • The server stores one gameplay row per road you play, per mode, keyed to a random id generated on your device, the day it generated that id, and nothing else that identifies you. Each row records whether you started or solved. A solved row also holds your final try number, hints used, and solve time for that road. These are the raw rows the stats page’s community numbers are built from, not a separate aggregated copy.
  • Archived (Past Roads) play never reaches the server at all. Hints and solves there are computed on your device and change nothing on the server, ever.
  • There are no accounts and no email collection.
  • There is no tracking beyond that anonymous gameplay id.
  • There are no ads.